You don t need to be an expert in 3D to follow the instructions given. All actions that must be taken are explained in simple steps and with graphical information. How to create humanoid figures in 3D and how to do more advanced animations won t be covered. The tutorial will only show how to set up your character and how to create animations easily. Introduction: This tutorial will show how to animate an already created 3D humanoid figure in 3D Studio Max 7 using its biped character feature. Introduction: Basic control in 3D Studio Max Navigating a scene: Hide and Unhide objects: Hide object: Unhide object: Saving 3D Studio Max Scenes: Import a mesh figure to animate Requirement for mesh figure: Import mesh figure: Position 3D objects: Creating biped character Initialize Biped Character: Creation Method: Drag position: Drag height: Adjust Biped Character Structure Values: Where to position the biped character: Adjust biped character to mesh figure Manipulate objects: Select and Move: Select and Rotate: Select and Uniform Scale: Save Figure File: Link mesh figure to biped character Adjust mesh figure to biped character: Save Physique File: Animation Time-line/Time Slider: Time Configuration: Frame Rate: Animation: Keys: Create keys: Auto Key Mode: Delete Keys: Poses: Record Poses: Paste Pose: Save Copied Poses: Mini Curve Editor: Playback Animation: Save Biped Character Animation. 1 Tutorial: Biped Character in 3D Studio Max 7, Easy Animation Written by: Ricardo TangaliĢ 1.
0 Comments
Leave a Reply. |